Tuesday 12 September 2017

Setting: Roads

Attempting to fix a Road, a player needs to;
* Ask to Move the Shard
* OR Ask to see the Engine Room, and activate the Engine
* Either way, they must pay the amount needed to activate the Engine
* Move the Shard to the Road (their path must not be blocked)
You can take up to six people to do this.
They will then receive a description of what they see, before they can move the Shard...

Not all players have access to knowing all devices installed, so communication, or sending an expert, will help.

Many roads are deadly. As the Shard takes damage, devices on the Shard will be destroyed as collateral.
The Locomotive Engine is *always* the last thing to be destroyed; if it is, the Road trial ends, resets, and the Shard breaks down. The engine needs to be repaired before attempting again, with another key, from the beginning.cUntil then, it is stationary on the Road...

Ablative protection are always the first to go, but will help massively...

Some Devices are passively activated when the Engine is, allowing the Shard to swim, fly, travel through space, or plow through walls, etc.
Be warned: trying to fly over every Road to the exit may not be as productive as it sounds...

Some need to be activated additionally.
These may include environmental protection, camouflage, a helpful searchlight, or cannon emplacements.

There are a swathe of other devices that can be built to turn the Shard into a pilotable war machine...

There is also a Telescope somewhere that can spy on roads from anywhere...

Once the Roads are fixed, a Reward is left outside, ready to be collected.
That Road can now be feely traversed... Though some may still require specific devices.
There will be a map / model with the details needed for easy access.

Roads claimed by Entropy are Gone. They cannot be flown or Space Travelled over.
However, falling into the void might still lead somewhere...

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