Sunday 25 June 2017

Sleepers; Skin


Skins - Those who feel a tie to nature rather than / as well as their own human form. Skins' goals involve rejecting their humanity, embracing their inner animal, or proving dominance.
Skin's gift is a PELT, a physical remnant of some greater animal nature. Donning it awakens the beast in both the pelt and the Sleeper.

Skins use Memories to boost their Pelt's bestial powers
Skins use Hopes to awaken new bestial powers in their Pelts
Embracing Personal Hope bonds Pelt to Skin personally, merging Sleeper and Beast into an enlightened monster of a species only they truly know.

At creation, you choose up to three kinds of animal.
You choose from three different kinds of Skin;
* The Superego ; You see your animals as equal to Dreamers, to be loved and respected...
* The Id ; You see yourself as a Beast beneath other Dreamers, a wild animal...
* The Ego ; You see yourself as a commander of Beasts, a king or queen of the wild...

You choose from three different kinds of Pelts;
* Blood of the Predator; Your Pelt is aggressive, gifting you calls and a violent personality.
* Hide of the Prey; Your Pelt is a survivor, gifting you hits and dodges, and an analytical personality.
* Plumage of the Winged; Your Pelt is a singer, gifting you Songs, the ability to use Emotion, and a Winter's manipulative personality.

Example

Ideas: "Iguana", a volatile topless young man out to smash the remnants of the Ornithocracy, with the calm poise yet volatile strike of a Street Walking Cheetah.

"Draven", a corpse-like soldier turned artist hung up on death, aided by the Crow wings on his leather jacket.

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