Friday 14 July 2017

Character Creation; Domesticated

Instead of a Sleeper, you may wish to play as one of the Domesticated; a Winged, Red Blood, Cold Blood, Piscan or Citizen of Dust close to Sleepers, with goals to help their Sleeper friends escape, while aiding their home Realm.

As a Domesticated, you are not a Sleeper, and thus not the game's focus. This option is so you and a friend can play a joint concept without swapping Sleeper identities; Domesticated are relatively simple, straightforward builds.

Sleeper Creation can be found here.

1) Choose a Concept

Pick;
* A real famous animal from the 20th Century.
* A fictional famous animal with links to your partner (see below).
* A Winged, Red-Blooded, etc, from one of the same Realms as your Partner. They do not need to be Real or real-world Fictional; you can completely make up this character.

Choose a name.

2) Choose a Partner

Your Partner is a Sleeper, or Figment, you are Bonded too. They must also be a player.
A Sleeper can only have 1 Domesticated Partner.
This is to help facilitate "group" (pair) concepts.

OC Note: If you want to play as a solo character, please consider playing a Sleeper or Figment.

3) Choose a Domesticated

Winged Pawns have 1 Hit & 10 Emo.
Winged must have feather patterns in an appropriate colour around their eyes.
They may also have appropriately coloured plumage (fur or feathers) on their costume.
They start with 5 Songs and information gathering abilities.

Winged Bishops have 1 Hit & 10 Emo.
They start with 10 Songs.

Winged Rooks have 1 Hit, 5 Scrap & 5 Emo.
They start with 5 Songs & 5 Blueprints.

Winged Knights have 2 Hit & 5 Emo.
They start with 3 Songs and combat abilities.

Piscans have 1 Hit & 1 Resist.
Piscans must have blue, grey or green scales.
They may also have gills, angler lights, or shark teeth.
They start with Fear & Resist calls.

Citizens of Dust have 1 Hit, 5 Scrap & 2 Natural Armour.
Citizens of Dust must have antennae.
They may also have goggles, chitin and mandibles.
They start with 10 Blueprints.

Red-Blooded have 2 Hit & Berserk
Red-Blooded must have appropriate ears.
They may also have tails, facial markings, and appropriate fur on their costume.
They start with combat abilities.

Cold-Blooded have 1 Hit & 1 Dodge.
Cold-blooded must have brightly coloured scales.
They may also have fangs.
They start with Dodges & combat calls.

Cats have 1 Hit & 1 Dodge.
Cats must have appropriate ears.
They may also have tails, facial markings, and appropriate fur on their costume.
They start with Dodges and lots of resource connections.

4) Choose One Realm

Your Realm *must*;
* Be one of your Partner's Realms
* Must be a Realm your chosen Domesticated can come from; see the Realm pages.

You gain all 3 bonuses from your Realm.

5) Choose up to Two Items.

* Basic Weapon; A one-handed Knife, Axe or Cudgel, under 36". Calls STRIKE. Can be DESTROYed.

* Piece of Armour; At least one leather / metal grieve or vambrace.
Provides 1 Armour. When it loses its Armour Hits, it becomes DESTROYed.

* A Key.

* 5 Scrap; Shelter & Malkuth's Currency. Used in Blueprints & other abilities.

* 5 Emotion; Tiferet & Binah's Currency. Used in Songs & other abilities.
If you choose one of the below items instead, you cannot pick another item.

* Large Weapon; A two-handed weapon and / or over 36". Calls STRIKE. Can be DESTROYed.

* Tool; With 5 Minutes appropriate roleplay, you may repair an item so it is no longer DESTROYed.
You may reduce this by a minute, to a minimum of 1, for each Scrap spent in addition; roleplay creative fervour / artist's complaints.
If LRP Safe, and under 36", this Tool also counts as a Basic Weapon.

* Tough Armour; At least leather chest piece.
Provides 1 Armour Hit. While you have Armour Hits, you may once per Event call KLUNK! to STUN.
When it loses its Armour Hits, it becomes DESTROYed.

* Heavy Armour; At least Metal chest piece.
Provides 2 Armour Hit. While you have Armour Hits.
When it loses its Armour Hits, it becomes DESTROYed.

* A Ref-picked Memory.

* A Ref-picked Realm Brief (You don't already have).

* A Ref-picked Song. Your Sleeper can now Sing.

* A Ref-picked Blueprint. Your Sleeper can now Build.

* Firearm; Calls STRIKE at line of sight - call <NAME>, STRIKE! Takes one minute to reload between shots, unless you spend a Scrap (still limited to 1 Second between calls).

If a Realm lets you get an extra item, you may choose any from the above.

6) Details
* Domesticated choose two of the following.
You may choose the same option twice;
~ Extra Hit
~ Extra DODGE per EVENT
~ Use of SEVER per Event
~ Use of STUN per Event
~ Use of REND per Event
~ Use of DESTROY per Event
~ Use of FEAR per Event
~ Use of RESIST per Event
~ An Item

* Domesticated may venture to any Realm their Partner can in DT, regardless of the Shard.

* Domesticated gain power by consuming Memories and Hopes.

* Domesticated have the same Goals as their Partner, as well as a Goal per Event from their home Realm. Completing these Realm Goals will gain them standing & reputation on their own Realm.

* If their Partner dies or escapes, the Domesticated may choose to stay until the end of the event, or Bond to a new Partner, once; a Domesticated can never have more than two Partners in their play history.
This Bonding must be done via a five minute ritual. It can only be performed when the Domesticated has no Partners, and the new Partner must be from your home Realm.

* Domesticated can be Peons, even to Princes who are not their Partners.

7) Email David.

He will fill in the rest with Questions!

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