Tuesday 11 July 2017

Example; Seeker

SEEKER

MYTHOLOGICAL MACHINERY; 
All you know is that your mind is filled with images of The Shard, strange alien technology and enormous grinding gears...
* Once per Event, or if 1 Scrap or Emotion is spent, through 5 minutes meditation, you may spend 2 minutes looking at either the Brief on all Devices currently installed in the Shard, or the Brief on all available Devices. You cannot make notes during this time.
* Once per Event, or if 1 Scrap or Emotion is spent, or through 5 minutes investigation, you may get an immediate answer as to where a door leads.
* During a Jaunt, you may choose to flee back to the Shard, through a convenient door back to the Shard.
* You start each Event with a minimum of 5 Scrap.

OUIJA DIVINER; Binoculars
* A Seekers' gift is a DIVINER, a compass or device that points to lost items or people. Once per Event, or if 1 Scrap or Emotion is spent, if asked a person / item's location, the Ouija will always say where it is. It cannot tell the exact location of a Treasure, but can hint.
* As long as you are carrying your precious Diviner​, you can call DODGE! once an Event.
You can only call this when a weapon connects with you, and you saw it coming. If it does, you may call DODGE!, take two steps away from the attacker.
It counts towards the one call a second.
If you DODGE! you cannot make any damage calls other than STRIKE for five seconds.
* Clues created by the Ouija are picture, diagram or pictogram based.

EMPOWER THE DIVINER
* Seekers can use Memories with their Diviner to summon a Clue. A Clue soon appears, and will need decoding. If unspecified what they are trying to find, the clue will hint towards their Treasure. Solved clues often summon forth relevant doors.
* Seekers can use Hopes with their Diviner to summon a map. A map is full of codes and cyphers, but they are all relevant and in correct order to each other.
* Embracing Personal Hope not only reveals secrets of the Treasure and its location, but solves every map and clue the Seeker carries.

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REALMS;
CITY OF BALANCE - LAST NIGHT I DREAMT THAT SOMEBODY LOVED ME
You gain a random Song.
You can now Sing.

THE CROWN - WHAT HAVE I BECOME, MY SWEETEST FRIEND?
You gain a random Song.
You can now Sing.

PLANET HOD; I'M NOT THE MAN THEY THINK I AM BACK HOME
You gain a random Song.
You can now Sing.

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THE FREEDOM OF SONG
* You start each event with 5 Emotion.
* Every song requires an amount of Emotion to be spent, as well as minimum 30 seconds of roleplay. This doesn't need to necessarily be so going; it can be prose, poetry, dance, any form of performing. It must be appropriate in some way or another.
* If a song uses Emotion or Scrap, this is in addition to minimum cost.
* Extra Emotion and effort can be of into the song to improve its effects.
* Any emotion you spend for a song's minimum cost must be roleplayed.
* As well as singing the Songs you know for their desired effect, you may attempt to Sing a Song of your own choosing for your own effect; this will not necessarily have any effect, but is more likely to do *something* through effort, performance, and Emotion spent.
* Multiple​ people may join in with your Song. This will have an added effect; this effect can be greater if they can also Sing, and even greater if they are a Smith.

TITLE; Money For Nothing, Tricks For Free
DESCRIPTION; Convert a bag of any amount of Emotion into Scrap, or vice versa. The bag, or container, must be in your hand.
MINIMUM COST; 1 Emotion
BASIC EFFECT; Exchanges the total bag for 1 of the desired currency.
MAXIMUM EFFECT; Exchanges the total bag for 10 of the desired currency.

TITLE; Your Heart Shaped Box
DESCRIPTION; Turns every 5 Scrap in a bag of any amount of Scrap into Keys. The bag, or container, must be in your hand.
MINIMUM COST; 2 Emotion
BASIC EFFECT; Turns every 5 Scrap into 1 Key, to a maximum of 5 keys.
MAXIMUM EFFECT; Turns every 5 Scrap into 5 Keys, to a maximum of 5 keys.

TITLE; Can Only Make Me Stronger
DESCRIPTION; Heals a Target that the Singer is touching.
MINIMUM COST; 1 Emotion
BASIC EFFECT; The Target heals 1 Hit.
MAXIMUM EFFECT; The Target heals to full, gains 1 Temporary Hit (until the end of the Event) and loses any Curses.

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GOALS;
* MEMORY; Find, and help retrieve, an ally's Memory
* MEMORY; Solve three Clues
* MEMORY; Located on Tiferet

ITEMS; 5 Scrap

IN CONCLUSION;
1 Hit
1 DODGE per Event
1 Key
5 Emotion
5 Scrap

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