Saturday 19 August 2017

Example Domesticated: Winged Bishop

IBIS from CITY OF BALANCE
* 1 Hit
* Start each Event with minimum 10 Emotion

EMOTIONAL HUNGER
By eating an Emotion, and roleplaying that emotion, you may regain 1 Hit.
Winged count as Smiths and Scribed for Singing and Building.

REALM: TIFERET, CITY OF BALANCE
~ CITY OF BALANCE - LAST NIGHT I DREAMT THAT SOMEBODY LOVED ME
You gain a Ref-Picked Song.
~ CITY OF BALANCE - PAIN IN ART
You can call FEAR once per Event. Roleplay your bubbling emotions and then scream FEAR! You must  point at an immediate target if it is unclear. They must cower compliantly or run away, and can't approach you for 10 minutes.
~ CITY OF BALANCE - LEARN THROUGH SACRIFICE
You gain the Realm Brief for Tiferet.
(OC: No. Not linking that here.)

DOMESTICATED TRICKS
* TREATS - Extra Item
* TREATS - Extra Item

ITEMS: 5 Emotion, 5 Emotion, 5 Emotion, 5 Emotion

THE FREEDOM OF SONG
* You start each event with 5 Emotion.
* Every song requires an amount of Emotion to be spent, as well as minimum 30 seconds of roleplay. This doesn't need to necessarily be so going; it can be prose, poetry, dance, any form of performing. It must be appropriate in some way or another.
* If a song uses Emotion or Scrap, this is in addition to minimum cost.
* Extra Emotion and effort can be of into the song to improve its effects.
* Any emotion you spend for a song's minimum cost must be roleplayed.
* As well as singing the Songs you know for their desired effect, you may attempt to Sing a Song of your own choosing for your own effect; this will not necessarily have any effect, but is more likely to do *something* through effort, performance, and Emotion spent.
* Multiple​ people may join in with your Song. This will have an added effect; this effect can be greater if they can also Sing, and even greater if they are a Smith.

SONGS:
TITLE; This Is Not My Beautiful House
DESCRIPTION; The Target suffers a stifling sense of paranoia.
MINIMUM COST; 2 Emotion
BASIC EFFECT; The Target gains a Roleplay effect Curse.
MAXIMUM EFFECT; The Target is hit with a TERROR, and gains an intense Curse.

TITLE; Heart of Glass
DESCRIPTION; Convert a bag of any amount of Emotion into different Emotion.
MINIMUM COST; Nothing
BASIC EFFECT; Exchanges the total bag for 1 random Emotion.
MAXIMUM EFFECT; Exchanges the total bag for 10 Emotion, matching the tone of the performance.

TITLE; Those Alcoholic Afternoons
DESCRIPTION; Turns every 5 Emotion in a bag of any amount of Emotion into Memories. The bag, or container, must be in your hand.
The Memories created are not personal to any Sleeper.
MINIMUM COST; 10 Emotion
BASIC EFFECT; Turns every 5 Emotion into 1 Memory, to a maximum of 1 Memory.
MAXIMUM EFFECT; Turns every 5 Emotion into 1 Memory, to a maximum of 2 Memories.

TITLE; Think Of Me In The Depths Of Your Despair
DESCRIPTION; You channel the Emotions in a bag of any amount of Emotion into the Shard. The bag, or container, must be in your hand.
MINIMUM COST; 5 Emotion
BASIC EFFECT; Everyone in The Shard must roleplay one Emotion from the Bag, chosen by the GM.
MAXIMUM EFFECT; Everyone in The Shard must roleplay All Emotions from the Bag.

TITLE: Lookin' For The Love Getaway
DESCRIPTION; You channel the Emotions in a bag of any amount of Emotion into a Realm you have a Brief for, a Personal Realm, the Shard's current Realm, or a Road attached to any of the above. The bag, or container, must be in your hand.
MINIMUM COST; 10 Emotion
BASIC EFFECT; Everyone on The Realm / Road is affected by Emotion from the Bag, chosen by the GM.
MAXIMUM EFFECT; Everyone on The Realm / Road is affected by All Emotions from the Bag.

TITLE; It Takes Strength To Be Gentle & Kind
DESCRIPTION; Turns every Memory in a bag of any amount of Memory into Hopes. The bag, or container, must be in your hand.
The Hopex created are not personal to any Sleeper.
MINIMUM COST; 30 Emotion
BASIC EFFECT; Turns every 1 Memory into 1 Hope, to a maximum of 1 Hope.
MAXIMUM EFFECT; Turns every 1 Memory into 1 Hope, to a maximum of 3 Hopes.

TITLE; Reach Out, Touch Faith
DESCRIPTION; Grab the attention of a Patron, a powerful being, linked to a personal Realm or a Realm you have the Brief for. Only certain beings may be Patrons. You may attempt to gain the attention of a specific being. The target of it's attention does not need to be you.
MINIMUM COST; 3 Emotion
BASIC EFFECT; The being knows who the target is.
MAXIMUM EFFECT; The Target gains the being's Mark, and is healed to full Hits.

TITLE; If I Only Could, I'd Make A Deal With God
DESCRIPTION; You call a Patron to help or hinder a target with that Patron's Mark.
The Patron, if powerful enough, is not bound to honour the motive of your call. If they favour a target you ask to hinder, they may help them, and vice versa.
MINIMUM COST; 3 Emotion
BASIC EFFECT; The target is hit with STUN!, or healed to full Hits.
MAXIMUM EFFECT; The target is hit with BLAST!, or they gain a permanent Hit, DODGE, combat call, etc.

TITLE; There Is No True Escape, I'm Watching All The Time
DESCRIPTION; You view a Realm through the eyes of a Patron who you share a Mark with.
You may look at any of your personal Realms, or any Realms your Patron has access to.
MINIMUM COST; 5 Emotion
BASIC EFFECT; You may view 1 Realm for 1 Minute. You cannot take notes.
MAXIMUM EFFECT; You may view any number of relevant Realms for 5 Minutes. You may take notes.

TITLE; Has He Lost His Mind? Can He See Or Is He Blind?
DESCRIPTION; You summon an avatar of your Patron to one of your Personal Realms, the Shard's current Realm, your Patron's Realm, or a Road linked to one of the above.
MINIMUM COST; 25 Emotion
BASIC EFFECT;  The Avatar is berserk, and won't listen to you. It will only last this Event.
MAXIMUM EFFECT; The Avatar follows the commands in the Song, and any you personally give to it. It lasts indefinitely until destroyed.

TITLE; Go Into The Garden, Go Under The Ivy
DESCRIPTION; You open the way for a Patron you or a target share the Mark of, to a new Realm.
MINIMUM COST; 25 Emotion
BASIC EFFECT; They become aware of other Realms.
MAXIMUM EFFECT; They exist in the new Realm. They will almost certainly reward you.

--

In Conclusion:
1 Hit
1 FEAR per Event
30 Emotion
Start each Event with minimum 10 Emotion

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