Instead of a Sleeper, you may wish to play a Figment; a fictional person with goals to become real. As a Figment, you are playing "the traitor"; your ultimate goal of using the Lacuna will make it prohibitively expensive for those trying to escape after you.
OC Note; information here is for ease of reference.
None of this is to be taken IC.
Sleeper creation can be found here.
1) Choose a Concept
Pick a fictional character who was at least existent during the second half of the twentieth century. Oneiropelago starts in the 50s.
You will need to choose a Sleeper Name; this is NOT their real name.
Perhaps you've named yourself after the first name of your creator?
All Figments start with 1 Hit, and 1 Key.
2) Choose a Sleeper Option
There are multiple choices to make at the bottom of each entry. Some will mean David will need to contact you to ask more questions.
Note; They aren't written to be clear what stat boost you get; they are obscured on purpose, so that you are choosing fitting descriptions.
Note; If a Gift seems irrelevant for your concept, then it can be purely for show.
3) Choose Three Realms
Each Realm comes with Three Choices; Choose One from each Realm.
Some Realms give extra, unlisted bonuses.
4) Choose up to Two Items.
* Basic Weapon; A one-handed Knife, Axe or Cudgel, under 36". Calls STRIKE. Can be DESTROYed.
* Piece of Armour; At least one leather / metal grieve or vambrace.
Provides 1 Armour. When it loses its Armour Hits, it becomes DESTROYed.
* A Key.
* 5 Scrap; Shelter & Malkuth's Currency. Used in Blueprints & other abilities.
* 5 Emotion; Tiferet & Binah's Currency. Used in Songs & other abilities.
If you choose one of the below items instead, you cannot pick another item.
* Large Weapon; A two-handed weapon and / or over 36". Calls STRIKE. Can be DESTROYed.
* Tool; With 5 Minutes appropriate roleplay, you may repair an item so it is no longer DESTROYed.
You may reduce this by a minute, to a minimum of 1, for each Scrap spent in addition; roleplay creative fervour / artist's complaints.
If LRP Safe, and under 36", this Tool also counts as a Basic Weapon.
* Tough Armour; At least leather chest piece.
Provides 1 Armour Hit. While you have Armour Hits, you may once per Event call KLUNK! to STUN.
When it loses its Armour Hits, it becomes DESTROYed.
* Heavy Armour; At least Metal chest piece.
Provides 2 Armour Hit. While you have Armour Hits.
When it loses its Armour Hits, it becomes DESTROYed.
* A Ref-picked Memory.
* A Ref-picked Realm Brief (You don't already have).
* A Ref-picked Blueprint. Your Sleeper can now Build.
* A Ref-picked Song. Your Sleeper can now Sing.
* Firearm; Calls STRIKE at line of sight - call <NAME>, STRIKE! Takes one minute to reload between shots, unless you spend a Scrap (still limited to 1 Second between calls).
If a Realm lets you get an extra item, you may choose any from the above.
5) Details
* Figments choose two of the following.
You may choose the same option twice;
~ Extra Hit
~ Extra DODGE per EVENT
~ Use of SEVER per Event
~ Use of STUN per Event
~ Use of REND per Event
~ Use of DESTROY per Event
~ Use of FEAR per Event
~ Use of RESIST per Event
~ An Item
* Figments may venture to any Realm in DT, regardless of the Shard.
* Figments can meditate for five minutes to gain insight on a situation.
* Figments gain power by consuming Memories and Hopes, especially those belonging to Sleepers, and may gain special abilities eating those in particular.
* As well as escaping through the Lacuna, Figments have goals based on consuming numbers of Memories or Hopes. Fulfilling these gain you more power.
* Figments' Gifts cannot be used by Sleepers at all, ever.
6) Email David.
He will fill in the rest with Questions!
No comments:
Post a Comment